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Old Apr 26, 2005, 04:58 PM // 16:58   #1
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Default Support Ranger?

Heres my build idea for a Support Ranger. I have Different skill makeups for both PvE and PvP. Tell me what you think.

Support Ranger PvE

Marksmanship 11 + 1 (Rune)
Wilderness Survival 9 + 1 (Rune)
Expertise 10 + 4 (Hat and +3 Rune)
Blood Magic 4

Skill 1: Hunter's Shot
Skill 2: Penetrating Attack
Skill 3: Punishing Shot
Skill 4: Favorable Winds
Skill 5: Read the Wind
Skill 6: Shadow of Fear
Skill 7: Healing Spring
Skill 8: Troll Unguent

The idea here is to help the PvE group by helping to slow the mobs, and supplimenting a heal trap onto the group for when the monk is low on energy. Favorable Winds and Read the Wind are cheap energy skills with such high expertise. Prepare with those and let loose with three hard hitting Skills (1-3), one of which is an interrupt. This ranger is also responsible for keeping himself alive with his cheap costing heal, which will also help the monk keep more energy for the tank.

Then, when he's called upon for PvP, he morphs thusly:

Skill 1: Debilitating Shot
Skill 2: Distracting Shot
Skill 3: Hunter's Shot
Skill 4: Pin Down
Skill 5: Punishing Shot
Skill 6: Read the Wind
Skill 7: Shadow of Fear
Skill 8: Healing Spring / ressurection Signet

The idea here is to offer as much disruption as possible. This ranger is depriving the other team of energy, interrupting and disabling skills, causing the enemy to bleed if he tries to run, and keeping them from running away, while also damaging and interrupting with his elite. When the other team closes in on his important teammates, he can double back and slow down the other team while healing his own and proceeding with the disruption.

What do you think? This is almost a Pure Ranger, but I tossed in the Shadow of Fear because I think it can be useful. The only modification I thought about here was perhaps Rend.

Tell me what YOU think!
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Old Apr 26, 2005, 05:18 PM // 17:18   #2
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Not running Rend on a PvP Necro gets a big

Since you have the Wilderness Survival, seriously consider Barbed Trap on the PvP build - it's just a great defensive skill, and clearly better than Healing Spring / Res Signet.

Peace,
-CxE
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Old Apr 26, 2005, 05:21 PM // 17:21   #3
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Aye, I thought about Rend. I don't see why nuking a shot and putting Rend in it's place will be a problem.

Also, I suppose I need to learn to rely on others for healing and stop worrying about the life of my groupmates as a ranger, so throwing a trap in place of Healing Spring is definately no problem.

Is rend suitably effective at 4 curses?
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Old Apr 26, 2005, 05:26 PM // 17:26   #4
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Rend gets rid of 4 enchantments at Curses 3, so keep it that low if you want. The jump to 5 enchantments is at Curses 6.
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Old Apr 26, 2005, 05:30 PM // 17:30   #5
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That would make me feel bad :P I'd have 11 unspent points.
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